Combat Change
We've made a slight change to combat to further reduce the chances of multiple defends being used as a 'time sapping' exploit.In future, if a defending force causes 0 casualties to the attackers army,...
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So are we saying that if a crap leader defended a castle 1% which was being attacked by one powerful army and a weak army such that on the first round of combat the crap leader didnt kill any troops...
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Combat wise, everything works exactly as it did before. It just means that you may have more time left over after combat involving lots of defending armies.A 1% defend, (casualties or not) will still...
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I'm not convinced this makes sense. If there is a problem, this isn't really where it lies. A 1% attack/defend/etc doesn't imply the use of force so much as a strategem. The earlier change - to...
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the game is (supposedly) about tacticsat the moment 1% defends are THE tactic of choice where possible, whether they're realistic or not isn't particualrly relevant.however, i think this change does...
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Just to clarify, the changes don't affect combat itself in any way at all - We wanted to keep things exactly as they are because we believe that small defends / attacks (even 1%) are valid tactics...
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I agree with Justins decision. Now now, no need to sit down and get yourself a stiff drink- I actually do! A skirmishing force delaying an army for a single combat round with a 1% attack is ok, but...
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Blimey Rorshak. Can you give me more warning next time - It's gonna take more than a stiff drink and a sit down to get over this.
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Just out of curiosity how will this affect catapults? They fire once an hour at defences in combat (or 5 times a combat round)... Now if a 1% defend is put in will they still end up firing five times...
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That's a start/. Whilst the time sapping was an issue it was a minor one. When will the real issue get sorted???
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and by the real issue I mean...one percent defends (and to a lesser extent attacks) are being used to sway battles. Currently he or she who issues the most one percent defend orders gets to run the...
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Like the min attack/defend %How about giving rangers the ability to use a lower figure than fighters, to reflect the fact they are better skirmishers. They are a bit weak at the mo.This change would...
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Some good points.Can we start asafp by removing the ability for leaders to issue defend orders to themselves please?Fred defend Fred 1% is NOT anything but a big slice of rules twisting cheese, and we...
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How about all defends are merged into a single force.e.g. 4 1% defends would form a single unit. All attacking forces would attack this unit with 25% attacking each. This would solve both the time and...
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I think that the ability of defending armies to do 1% defends counters the fact that attacking armies all gang up together on each defending army 1 at a time. i.e if you had 10 defending armies...
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If you added all defends into one bundle (rather than onion layers) then it would solve both problems symultaneously.10 armies would all fight the 10 defending armies.1% defends would no longer delay...
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Unfortunately I think the subject of amalgamating defenders into 1 big force, like attackers, has been brought up before and it was decided that it would be too difficult to implement.Therefore given...
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